Greatness is rarely achieved without ambition. Jumping into the
battlefields of Brink, you get the immediate sense that you are playing
an ambitious first-person shooter. Four interdependent soldier classes
and three distinct body types combine to create a diverse array of ways
to kill your enemies, support your allies, and move around the
battlefield. Brink’s team-based skirmishes are rich with opportunities,
but they are also plagued with technical problems and design
shortcomings. Visual issues and online lag frequently interrupt the
fast-paced flow, and problems with the movement system and the
artificial intelligence can be downright frustrating. There is
definitely some fun to be had in these frenetic firefights, but for all
its ambition, Brink falls well short of greatness.